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OrbitEngine::Graphics::Renderer3D class
#include <OE/Graphics/3D/Renderer3D.hpp>

Contents

  • Reference
    • Base classes
    • Derived classes
    • Public types
    • Public static functions
    • Constructors, destructors, conversion operators
    • Public functions
    • Protected functions
    • Protected variables

Base classes

class Renderer

Derived classes

class DeferredRenderer
class ForwardRenderer

Public types

struct Command

Public static functions

static auto GetVertex3DLayout() -> VertexLayout*

Constructors, destructors, conversion operators

~Renderer3D() virtual
Renderer3D() protected

Public functions

void begin() override
void submitMesh(Mesh* mesh, unsigned int count, Material* material = 0, const Math::Mat4& transform = Math::Mat4::Identity())
void addLight(Light* light)
void useSkybox(Skybox* skybox)
void setCamera(Math::Vec3f position, Math::Mat4 PVMatrix)

Protected functions

void fillCameraBuffer(Shader* shader)
void fillObjectBuffer(Shader* shader, const Command& command)

Protected variables

std::vector<Command> p_Commands
std::vector<Light*> p_Lights
Skybox* p_Skybox
BRDFLUT* p_BRDFLUT
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