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OrbitEngine::Graphics::Renderer2D class
#include <OE/Graphics/2D/Renderer2D.hpp>

Contents

  • Reference
    • Base classes
    • Derived classes
    • Public static functions
    • Constructors, destructors, conversion operators
    • Public functions
    • Protected variables

Base classes

class Renderer

Derived classes

template<typename V>
class BatchRenderer2D virtual
template<typename V>
class BatchRenderer2D virtual
template<typename V>
class BatchRenderer2D virtual
template<typename V>
class BatchRenderer2D virtual
class ImGuiRenderer
class SpriteRenderer virtual

Public static functions

static void RenderQuadScreen(Shader* shader)

Constructors, destructors, conversion operators

~Renderer2D() virtual
Renderer2D() protected

Public functions

void setPVMatrices(const Math::Mat4& projection_matrix, const Math::Mat4& view_matrix = Math::Mat4::Identity())
void setTransform(const Math::Mat4& matrix)
void resetTransform()
void begin() override
void end() override

Protected variables

Math::Mat4 p_ProjectionMatrix
Math::Mat4 p_ViewMatrix
Math::Mat4 p_Transform
UniformsPack<Math::Mat4>* m_UPVMatrix
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