#include <OE/Graphics/API/UniformsPack.hpp>
template<class T>
UniformsPack class
Contents
Derived classes
-
template<class T>class GLUniformBuffer
Public static functions
- static auto Create() -> UniformsPack<T>*
Public functions
- void setData(const T& data) pure virtual
- void bind(const ShaderBuffer& buffer, ShaderType shader_type, Shader* shader) const pure virtual
- void bind(const std::string& name, Shader* shader) const