#include <OE/Graphics/2D/BatchRenderer2D.hpp>
template<typename V>
BatchRenderer2D class
Contents
Base classes
- class Renderer2D virtual
Constructors, destructors, conversion operators
- BatchRenderer2D(VertexLayout* layout, unsigned int batchSize, Topology batchTopology = Topology::TRIANGLES)
- ~BatchRenderer2D() virtual
Public functions
- void begin() override
- void end() override
- void pushVertex(const V& v)
- auto getVertexCount() const -> unsigned int