class
D3DTexture
Contents
Base classes
- class Texture
- class D3DMappedResource
Derived classes
- class D3DDepthTexture
- class D3DRenderTexture
Public static functions
- static void Unbind(const unsigned int slot)
- static auto TextureFilterToD3D(TextureFilter filter) -> D3D11_FILTER
- static auto TextureFormatToD3D(TextureFormat format) -> DXGI_FORMAT
- static auto TextureFormatToSRVD3D(TextureFormat format) -> DXGI_FORMAT
- static auto TextureDimensionToSRVD3D(TextureDimension dimension) -> D3D_SRV_DIMENSION
Constructors, destructors, conversion operators
- D3DTexture(TextureProperties properties, ID3D11Texture2D* texture)
- D3DTexture(TextureProperties properties, std::vector<void*> data, unsigned int additionalBindFlags = 0)
- ~D3DTexture()