class
D3DMappedResource
Contents
Base classes
- class D3DResource
- class MappedResource
Derived classes
- class D3DBuffer
- class D3DTexture
Public static functions
- static auto PointerMapTypeToD3D(MappedPointerMode mode) -> D3D11_MAP
Constructors, destructors, conversion operators
- D3DMappedResource() protected
Public functions
- auto mapPointer(MappedPointerMode mode) -> void* override
- void unmapPointer() override
- void setData(const unsigned int count, const void* data) override
Protected variables
- D3D11_MAPPED_SUBRESOURCE m_MappedResource