class
#include <OE/Graphics/API/Buffer.hpp>
Buffer
Contents
Base classes
- class MappedResource
Derived classes
- class D3DBuffer virtual
- class GLBuffer virtual
- class VertexBuffer virtual
Public static functions
- static auto CreateIndexBuffer(const unsigned int size, const void* data = 0) -> Buffer*
- static auto CreateVertexBuffer(VertexLayout* layout, const unsigned int size, const void* data = 0) -> VertexBuffer*
Constructors, destructors, conversion operators
- Buffer() protected
Public functions
Protected variables
- unsigned int p_Size