class
#include <OE/Graphics/TextureAtlas.hpp>
TextureAtlas A 2D texture atlas.
Contents
To generate a TextureAtlas check the BitmapAtlas class.
Base classes
- class Atlas
- Generic 2D atlas class.
Public static functions
- static auto Load(const std::string& metadata, const std::string& image) -> TextureAtlas*
- Creates a TextureAtlas from disk.
-
template<typename T, unsigned int N>static auto CreateFromBitmap(const BitmapAtlas<T, N>& atlas) -> TextureAtlas*
Constructors, destructors, conversion operators
Public functions
-
auto getUVs(FrameIndex index) const -> Math::
UV - Get frame uv.
- auto getTexture() const -> Texture*
- Get the underlying texture.
-
auto getTexelSize() const -> Math::
Vec2f override - Returns texel sizes in both dimensions (1.0f / size)
-
void drawFrame(FrameIndex index,
const Math::
Vec2f& position, const Math:: Vec2f& size, SpriteRenderer& sr) - Draws a frame using a SpriteRenderer.
Function documentation
static TextureAtlas* OrbitEngine:: Graphics:: TextureAtlas:: Load(const std::string& metadata,
const std::string& image)
Creates a TextureAtlas from disk.
Parameters | |
---|---|
metadata in | path to the metadata file to read (.json) |
image in | path to the image file to read (.png) |
Returns | The TextureAtlas instance if the operation was successful, NULL otherwise |
void OrbitEngine:: Graphics:: TextureAtlas:: drawFrame(FrameIndex index,
const Math:: Vec2f& position,
const Math:: Vec2f& size,
SpriteRenderer& sr)
Draws a frame using a SpriteRenderer.
Parameters | |
---|---|
index in | index of the frame to draw |
position in | position to render the frame |
size in | dimensions to render the frame |
sr in | renderer to submit the draw |