class
#include <OE/Graphics/2D/SpriteBatcher.hpp>
SpriteBatcher
Contents
Base classes
- class SpriteRenderer
-
template<typename V>class BatchRenderer2D
- class TextureArrayHandler virtual
Constructors, destructors, conversion operators
- SpriteBatcher(int numSprites = 50000)
- ~SpriteBatcher()
Public functions
Private functions
- auto handleTexture(Texture* tex) -> int override
-
void submitRect(const Math::
Vec2f(&positions)[4], const Math:: Vec2f(&uvs)[4], const Math:: Color4f& color, unsigned int texture) override