class
#include <OE/Graphics/2D/PathRenderer2D.hpp>
PathRenderer2D
Contents
Base classes
-
template<typename V>class BatchRenderer2D
- class TextureArrayHandler
- class PathRenderer
Constructors, destructors, conversion operators
- PathRenderer2D(unsigned int batchSize = 50000*4)
- ~PathRenderer2D()
Public functions
- void begin() override
- void end() override
-
auto getScissorStack() const -> Misc::
ScissorStack*
Private functions
- void pushCall(PathRendererCall* call) override
-
void pushVertex(const Math::
Vec2f& position, const Math:: Vec2f& uv) override - auto getVertexOffset() -> unsigned int override