#include <OE/Graphics/3D/Light.hpp>
template<class T>
GenericLight class
Contents
Base classes
- class Light
Constructors, destructors, conversion operators
- ~GenericLight() virtual
- GenericLight() protected
Public functions
-
void setPosition(Math::
Vec3f position) override -
void setColor(Math::
Color4f color) override - void fillBuffer(Shader* shader) override
-
auto getPosition() -> Math::
Vec3f override - auto getRequiredDefinitions() -> ShaderDefinitions override
Protected types
- struct Data