class
D3DFrameBuffer
Contents
Base classes
- class FrameBuffer
Constructors, destructors, conversion operators
- D3DFrameBuffer(unsigned int width, unsigned int height)
- ~D3DFrameBuffer()
Public functions
- void attachColorTextures(int count, TextureFormatProperties formatProperties, TextureSampleProperties sampleProperties, TextureDimension dimension) override
- void attachDepthStencilTexture(bool stencil, TextureSampleProperties sampleProperties, TextureDimension dimension) override
- void finalize() override
- void attachColorTexture(D3DRenderTexture* renderTexture)
- void bind() const override
- void setViewport() const override
- void useMip(unsigned int mipLevel) override
- void unbind() const override
- void clear() const override