template<class CB>
D3DConstantBuffer class
Contents
Base classes
-
template<class T>class UniformsPack
- class D3DBuffer
Constructors, destructors, conversion operators
Public functions
- void bind(const ShaderBuffer& buffer, ShaderType shader_type, Shader* shader) const override
- void bind(unsigned int slot, ShaderType shader) const
- void bind() const override
- void setData(const CB& data) override