OrbitEngine C++ Docs
  1. Pages
  1. Classes
  2. Files

OrbitEngine::Engine::Component class
#include <OE/Engine/Component.hpp>

Contents

  • Reference
    • Derived classes
    • Constructors, destructors, conversion operators
    • Public functions
    • Protected variables

Derived classes

class Camera
class EulerCameraController
class MeshRenderer
class MonoComponent
class TestComponent
class Transform

Constructors, destructors, conversion operators

~Component() virtual
Component() protected

Public functions

void awake() virtual
void update(float delta) virtual
void fixedUpdate() virtual
auto getTransform() -> Transform*
auto isAwaken() -> bool
void setAwaken(bool awake)
auto GetSceneObject() const -> WeakPtr<SceneObject>

Protected variables

WeakPtr<SceneObject> m_SceneObject
bool m_Awake
Tab / T to search, Esc to close
2701 symbols (347.2 kB)

Search for symbols, directories, files, pages or modules. You can omit any prefix from the symbol or file path; adding a : or / suffix lists all members of given symbol or directory.

Use ↓ / ↑ to navigate through the list, Enter to go. Tab autocompletes common prefix, you can copy a link to the result using ⌘ L while ⌘ M produces a Markdown link.

Sorry, nothing was found.

    OrbitEngine C++ Docs. Created with Doxygen 1.8.11 and m.css.