class
#include <OE/Engine/Component.hpp>
Component
Contents
Derived classes
- class Camera
- class EulerCameraController
- class MeshRenderer
- class MonoComponent
- class TestComponent
- class Transform
Constructors, destructors, conversion operators
- ~Component() virtual
- Component() protected
Public functions
- void awake() virtual
- void update(float delta) virtual
- void fixedUpdate() virtual
- auto getTransform() -> Transform*
- auto isAwaken() -> bool
- void setAwaken(bool awake)
- auto GetSceneObject() const -> WeakPtr<SceneObject>