class
#include <OE/Engine/Camera.hpp>
Camera
Contents
Base classes
- class Component
Public types
- enum Projection { ORTHOGRAPHIC, PERSPECTIVE }
Constructors, destructors, conversion operators
Public functions
- void update(float delta) override
-
auto Render() -> Graphics::
FrameBuffer* -
void SetResolution(const Math::
Vec2i& res) -
auto getProjectionMatrix() -> Math::
Mat4 -
auto getViewMatrix() -> Math::
Mat4 -
auto getVPMatrix() -> Math::
Mat4