class
#include <OE/Misc/Camera.hpp>
Camera
Contents
Constructors, destructors, conversion operators
-
Camera(const Math::
Mat4& projectionMatrix = Math:: Mat4:: Identity())
Public functions
- void update(float direction) virtual
-
void setProjectionMatrix(const Math::
Mat4& projection) -
void setViewMatrix(const Math::
Mat4& view) -
auto getProjectionMatrix() -> Math::
Mat4& -
auto getViewMatrix() -> Math::
Mat4& -
auto getPosition() -> Math::
Vec3f& -
auto getRotation() -> Math::
Vec2f&