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OrbitEngine::Graphics::ParticleSystem class
#include <OE/Graphics/2D/ParticleSystem.hpp>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public functions

Constructors, destructors, conversion operators

ParticleSystem(int maxParticles = 1000)
~ParticleSystem()

Public functions

void update(float deltaTime)
void render(SpriteRenderer& sr)
auto createParticle() -> Particle*
void releaseParticle(Particle* particle)
void registerEmitter(ParticleEmitter* emitter)
void unregisterEmitter(ParticleEmitter* emitter)
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