class
#include <OE/Graphics/2D/ParticleSystem.hpp>
ParticleSystem
Contents
Constructors, destructors, conversion operators
- ParticleSystem(int maxParticles = 1000)
- ~ParticleSystem()
Public functions
- void update(float deltaTime)
- void render(SpriteRenderer& sr)
- auto createParticle() -> Particle*
- void releaseParticle(Particle* particle)
- void registerEmitter(ParticleEmitter* emitter)
- void unregisterEmitter(ParticleEmitter* emitter)