class
#include <OE/Platform/OpenGL/GLTexture.hpp>
GLTexture
Contents
Base classes
- class Texture
Public static functions
- static auto TextureFormatToGL(TextureFormat format) -> GLenum
- static auto TextureInternalFormatToGL(TextureFormat format, GLenum _default = (GLenum) 0) -> GLenum
- static auto TextureDataTypeToGL(TextureDataType dataType) -> GLenum
- static auto TextureWrapToGL(TextureWrap wrap) -> GLenum
- static auto TextureFilterToGL(TextureFilter filter) -> GLenum
- static auto TextureDimensionToGL(TextureDimension dimension) -> GLenum
Constructors, destructors, conversion operators
- GLTexture(TextureProperties properties, std::vector<void*> data)
- ~GLTexture()