class
#include <OE/Platform/OpenGL/GLMesh.hpp>
GLMesh
Contents
Base classes
- class Mesh
Constructors, destructors, conversion operators
- GLMesh(void* vertices, unsigned int vertexSize, VertexLayout* layout, const std::vector<unsigned short>& indices)
- ~GLMesh()
Public functions
- void drawIndexed(unsigned int count, unsigned int offset) override
- void draw(unsigned int count, unsigned int offset) override