class
GLFrameBuffer
Contents
Base classes
- class FrameBuffer
Public static functions
- static void Unbind()
Constructors, destructors, conversion operators
- GLFrameBuffer(GLuint fbo)
- GLFrameBuffer(unsigned int width, unsigned int height)
- ~GLFrameBuffer()
Public functions
- void attachColorTextures(int count, TextureFormatProperties formatProperties, TextureSampleProperties sampleProperties, TextureDimension dimension) override
- void attachDepthStencilTexture(bool stencil, TextureSampleProperties sampleProperties, TextureDimension dimension) override
- void finalize() override
- void bind() const override
- void setViewport() const override
- void useMip(unsigned int mipLevel) override
- void unbind() const override
- void clear() const override
- void blit(FrameBuffer* source, BlitOperation operation) virtual
- auto getID() -> GLuint