class
#include <OE/Graphics/3D/EnviromentMap.hpp>
EnviromentMap
Contents
Derived classes
- class Skybox
Constructors, destructors, conversion operators
-
EnviromentMap(Graphics::
Texture* texture)
Public functions
- void precomputeEnvPBR()
- auto getEnviromentMap() const -> Texture*
- auto getPrefilteredEnviromentMap() const -> Texture*
Protected static functions
-
static void setViewMatrices(Graphics::
Shader* shader)
Protected static variables
- static Mesh* s_CaptureCube
- static Shader* s_PrefilterCapture
- static Shader* s_HDRToCubemap
-
static Math::
Mat4 s_CubeFaces