class
#include <OE/Platform/Direct3D/D3DStates.hpp>
D3DStates
Contents
Base classes
- class States
Constructors, destructors, conversion operators
- D3DStates()
- ~D3DStates()
Public functions
- void setBlending(BlendState enabled) override
- void setCullMode(CullMode cullMode) override
- void setDepthTest(FunctionMode depthMode) override
- void setStencil(FunctionMode stencilMode, StencilOperation operation = (StencilOperation) 0) override
-
void setScissor(Math::
Scissor* scissor) override - auto getBlendState(BlendState blendState) -> ID3D11BlendState*
- auto getRasterizerState(CullMode cullMode) -> ID3D11RasterizerState*
- auto getDepthStencilState(FunctionMode depthMode, FunctionMode stencilMode, StencilOperation operation) -> ID3D11DepthStencilState*