class
#include <OE/Platform/Direct3D/D3DShader.hpp>
D3DShader
Contents
Base classes
- class Shader
Public static functions
- static auto GetD3DShaderTarget(ShaderType type) -> std::string
Constructors, destructors, conversion operators
- D3DShader()
- ~D3DShader()
Public functions
- void attachFromBinary(ShaderType type, const std::vector<char>& binary) override
- void attachFromSource(ShaderType type, const std::string& source) override
- void finalize() override
- void bind() const override