OrbitEngine::Graphics::D3DShader class

Base classes

class Shader

Public static functions

static auto GetD3DShaderTarget(ShaderType type) -> std::string

Constructors, destructors, conversion operators

D3DShader()
~D3DShader()

Public functions

void attachFromBinary(ShaderType type, const std::vector<char>& binary) override
void attachFromSource(ShaderType type, const std::string& source) override
void finalize() override
void bind() const override