class
#include <OE/Engine/SceneRunner.hpp>
SceneRunner
Contents
Base classes
Constructors, destructors, conversion operators
- SceneRunner(Scene* scene)
- ~SceneRunner()
Public functions
-
void init(OrbitEngine::
Application:: Context* context) override - void render() override
- void update(float delta) override
- void deinitialize() override
- void renderTraverse(SceneObject* obj)